Compute · Scenes

Scenes.

A Scene is a named set of models brought up together as one transactional unit. Compute runs on unified-memory machines where CPU and GPU share one pool, and over-commit wedges the whole box — so the Governor admits a model only if committed + requested + margin <= budget. One box cannot hold everything; Scenes time-multiplex it.

Scenes reference model ids, never weight paths or commands, so a Scene obtained from elsewhere cannot introduce code, and requantising a model never breaks a published one.

Published scenes

studio · voice-qwen · voice-gemma · voice-laguna · darkroom · music

The Scene format is specified in lumbridge-public/compute, Apache-2.0.